ok then...finished this awsome project!thx to barry and rudi for giving me a short crashcurse in how to make my own distribution maps all the distribution maps are made by me here...2 little villages are on other parts of the terrain.call this1 finished and gonna start imidiatly with the new project...with more and more and more details
This looks really good. I love the angle and height - just enough to make it seems like your'e taking a hot air balloon ride
Only thing that seems unnatural is there seems to be a "grid" like pattern in the dead grass areas in the middle. For a moment I thought it could have been farmland, but I'm not sure a thing could be farmed with so many trees around and in the patch (plus farms tend to form rows rather than grids) Maybe the ecosystem distribution of grass needs to be more varied or randomized
Since it's based on sunrise in the forest, a cool idea might be to add some low-lying fog in some areas so in some spots all you can see is the tops of the trees sticking out. This might add a lot of render time but will look very good if done right (for things like fog you can even just use the classic Spectral.1 type clouds, they render faster and their "feathery" look is perfect for it )
Only thing that seems unnatural is there seems to be a "grid" like pattern in the dead grass areas in the middle. For a moment I thought it could have been farmland, but I'm not sure a thing could be farmed with so many trees around and in the patch (plus farms tend to form rows rather than grids) Maybe the ecosystem distribution of grass needs to be more varied or randomized
Since it's based on sunrise in the forest, a cool idea might be to add some low-lying fog in some areas so in some spots all you can see is the tops of the trees sticking out. This might add a lot of render time but will look very good if done right (for things like fog you can even just use the classic Spectral.1 type clouds, they render faster and their "feathery" look is perfect for it
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